The World at War expansion introduces 20 new historically based technologies, critical to the success of winning the game. A listing of the technologies follows, and additional information about each technology will be posted up as information is made available.
Radar/Sonar and Counter Radar/Sonar
Radar/Sonar technology has 3 different levels, with each level increasing submarine detection capabilities by 2. Counter Radar/Sonar represents different techniques used by the Germans during the second world war to decrease the chance of the British finding the German submarines, reducing the chance of detecting submarines by 2.
Both Britain and Germany scrambled to develop submarine war oriented technologies in the battle for the Atlantic. At first Britain's economy was being devastated by German submarines. Then the British developed a radar capable of detecting submarines that were not submerged. The subs were sunk. Germany then developed a counter method of "submarine snorkeling" allowing submarines to recharge their batteries without surfacing. The subs wreaked havoc. Then Britain developed methods of detecting the submarines even when they were submerged. The subs were again sunk. The Germans then developed a radar detector detector, and submarines could tell when British forces were in the area using their radar to detect them, and therefore flee. The subs wreaked havoc. The British then developed radar methods using different frequencies which the German detectors could not detect. The subs were sunk once more. Winston Churchill aptly called the battle for the Atlantic "The Wizard Wars".
German V1 / V2 Rockets
V1/V2 rockets can be fired from a German AA gun, up to a range of 3 areas, destroying enemy ground units, or damaging enemy factories.
Germany developed the V1/V2 rockets near the end of the war and launched a barrage of them continuously into Britain. Some German generals pleaded with Hitler to use them as a form of heavy artillery on the Eastern Front against the Russians, but to no avail, Hitler was determined to use the technology to bomb Britain.
German King Tiger Tanks
German King Tiger Tank divisions (A unit represents one division) attack on a 5, defend on a 5, and when hit once, roll a die. On a 1-3 the hit is ignored. On a 4-6 the tank is destroyed. Tiger tanks can choose to target enemy tanks when attacking or defending.
If there was one tank that was greatly feared in the German arsenal, it was certainly the German Tiger tanks. These very heavily armored tanks first appeared in 1942. Their thick armor proved invulnerable to allied 75 and 76.2 mm anti tank guns and were very difficult to destroy. The Tiger was the undisputed master of the first tank battles in Normandy. In a classic battle, a master panzer technician Hauptsturmfuhrer Wittman knocked out 25 British tanks within minutes with his sole Tiger tank.
Industrial Decentralization makes it much more difficult to destroy factories, deducting two from the damage die rolls of enemy bombings on factories.
In the face of massive allied air superiority and non stop bombing, Germany decentralized many of its factory operations, moving them underground and spreading them out when possible, thereby helping reduce damage done by allied bombing of formerly concentrated factory areas.
Increases rail capacity by 2 points which can be used to rail troops in any areas that rail could already be used in.
Transports may carry 1 infantry in addition to their regular capacity, and cruisers may carry 1 infantry , but while doing so attack and defend on a 1 only and may not perform shore bombardment.
For each Japanese fighter involved in a naval battle, the Japanese player rolls one die, on a die roll of 1-2, an enemy ship of the Japanese player's choice takes 1 hit. The hits inflicted are chosen at the end of the combat round after all normal casualties have been removed.
During the latter stages of the war, Japan created the "Kamikazi" concept. The Japanese called upon thousands of volunteers to fly planes loaded entirely with bombs. These volunteers would fly their planes on collision courses with key enemy naval vessels, seeking to do as much damage as possible with their sacrifice. Kamikazi planes were regularly mixed in with normal Japanese fighter aircraft.
Strategic rail movement may be used to move troops directly into areas just captured.
Russian Long Range Artillery
Russian AA guns can be used to support a ground attack in an adjacent area, or in an area an AA gun is moving into. AA guns used as long range artillery may move and fire. An area can only be attacked by one gun used as long range artillery. AA guns used as long range artillery may fire so long as the area being fired upon is also under attack by other Russian ground units. Long range artillery hit on a 1-3.
Russian Military Espionage
Military Espionage allows the Russian player to choose one area and affect the die roll of up to 15 units in that area by 1 for one battle.
Kursk: Greatest Land Battle. Red Espionage succeeded time and again in obtaining highly detailed plans of German intentions. Within 48 hours of Hitler's issuing of the top secret "Operation Zitadelle", Rudolf Rossler, a well placed Soviet spy provided complete details of the plans to Russia. Russia lost no time in preparing a heavy defensive reception for the impending German attack, knowing exactly where the Germans would attack and with what forces.
Technological Espionage has two levels. The first level develops a network of spies and espionage techniques and allows an attempt to sabotage enemy technological developments on a die roll of 1-3 (for technologies costing 1 IPC per roll or less) or 1-2 (for technologies costing more than 1 IPC per roll). On a successful attempt the sabotaged technology's development is decreased by one. The second level allows the stealing of technologies. On a die roll of 1-2 a technology of choice is stolen from an enemy country. On a 5-6 the spy is caught and no attempt may be made on the next turn.
British R.V. Jones
Any bombing attacks on British factories have 1 deducted from their die roll.
British Radar Jamming
Radar jamming can frequently negate defending enemy fighter's ability to defend factories. A die roll is made by the British player, on a 1-3 no enemy fighters may defend the attacked factory and they do not participate in the battle.
From July 1943 the British used a device called "Window", which consisted of thousands of strips of metallic paper which confused the echoes of the Germans' Wurzburg apparatus for directing A.A. and fighters. The British even succeeded in breaking in on the enemy radio traffic between their ground control and fighters in the air, sending the planes off in the wrong direction by mimicking the ground controller's voice!
British Enigma Code Breaking
Breaking the enigma code allows the British player a complete retreat from a German attack, to an adjacent area or sea zone. Once used a die roll is made. On a 1-4 the German's suspect that the Enigma code has been breached, and make modifications. The Enigma code technology must then be relearned.
The German Enigma code which was broken by the British during World War II was first worked on by the Polish code breakers in 1937, who then handed over their knowledge and progress to the French in 1940, which thereafter ended up in British hands. Once broken the British had to be very careful when to use their knowledge of German intentions, so as to allay suspicions on the part of Germany as to the integrity of the enigma code.
Submarines attack on a 3 or less, and German submarines convoy hunting in the Atlantic gain +1 their IPC damage amount.
Germany created new types of deadly, fast submarines, the type XXI and type XXIII subs, which were both fast and efficient, but never truly saw much service as by the time they were ready to begin mass production the allies had already landed and were closing on Germany. Had Germany developped these submarines earlier we can only speculate on the effect they could have had on the allied war effort. The United States also invested heavily in submarine development and steadily fielded increasingly powerful submarines.
Long Range Aircraft
Fighters and bombers have increased movement of 1.
U.S. Atomic Bomb
An atomic bomb dropped on a factory does 1 die roll of damage to each part of the factory. When dropped on an area or sea zone, the bomb does 5 dice of IPC damage to the units, round up the units to remove.
Near the end of the war the U.S.A. started to use the Atomic Bomb, rapidly bringing the war against Japan to a close with what was the beginning of what is knows today as weapons of mass destruction.
Fighter Jet Power
Fighters attack on a 4 and defend on a 5. Fighters escorting bombers on bombing raids attack on a 2 or less. Fighters defending a factory area against a bombing raid defend on a 2 or less.
Jet powered fighters were a revolutionary leap in aircraft. The German ME 262 could attain speeds of 540 MPH, twice the speed that is, of British and American four engine bombers, and could climb at record speeds, all powered by low grade fuel. The ME 262 was late in being put into use (1944), as Hitler originally demanded that the aircraft instead be converted into a "blitz bomber". Nevertheless the ME 262 came into service as a fighter 8 months before its British counterpart, the "Gloster Meteor".
Up to 2 bombers may be used as Heavy bombers, and roll 2 dice instead of 1 die when attacking or performing a bombing raid.
The British used heavy bombs such as the 8000 lb "blockbuster" bomb, the 2000 lb "Grand Slam" as well as area bombing techniques.
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